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Diablo 2 act 2 mercenaries
Diablo 2 act 2 mercenaries




diablo 2 act 2 mercenaries

Not necessarily these examples, feel free to comment your suggestion how to balance the mercs, the point is that they should all be more or less equally considerable. Act 1 merc could have a third type physical, that uses bowazon skills, while the other two would progressively get better fire/cold arrow skills and all types couls have more of the passive amazon skills (except for decoy and valkyrie) Apart from not worthless damage some merc type skills good for us like the auras could be: cold: shiver/chilling armor, fire: enchant used on the player and lightning: static field/mana shield Act 3 merc could use more sorceress spells on higher difficulties and have his (to us unseen) skill tree with synergies, so the skill damage scales beyond normal.

diablo 2 act 2 mercenaries

Act 5 merc could have different variants that would have the equivalent of aura support: various warcries and maybe weapon specializations (also 2 handed and dual wield). But Act2 merc is used 99% of the time because of the auras, Act3 merc is basically worthless beyond normal difficulty, Act1 merc is used only until Act2 one is available or, like Act5 merc, is considered only with very specific endgame items.Īll mercs should be equally considerable.Īpart from simply making the damage more equal, here are some examples of them being more useful/fun like the aura merc is: Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadĭ2 has 4 types of mercs.






Diablo 2 act 2 mercenaries